About Us
About the site
The Motion Applications Report is the first resource to provide news and strategic analysis on the growing field of motion-controlled and motion-sensing applications for the TV, IPTV, Consumer Electronics, PC and Gaming industries. We track the entire ecosystem from components and devices, through middleware and on to end-user applications.
The Motion Applications Report tracks the current developments in, and examines emerging uses of, motion control and sensing applications, with an eye towards their impact on a range of industries.
Understanding Motion Applications
Motion applications move beyond the traditional remote control, keypad and even the mouse and keyboard by using natural motions and gestures as a user interface (UI) element. Motion-enabled applications incorporate motion sensors (gyroscopic/inertial or optical) embedded within a device (such as a cell phone) or as part of a peripheral controller (for example, in a gaming console, TV or set top box).
While some devices have used elements of motion control (joysticks, trackballs, mice), our focus is on the next generation of devices that take motion control beyond the two dimensional and incorporate movements on multiple axes.
Additionally, our focus is on consumer and end-user applications for motion control and sensing. While motion applications technologies are often used as a part of industrial control systems, the Motion Applications Report targets the intersection of these technologies with existing and emerging categories of entertainment, computing, and consumer electronics devices.
Using motion to control applications is one in which a user is able to manipulate applications on a PC or other display using six-axes of motion. Move a device to the left, a cursor on screen moves left. Swing it, see swinging motion on the TV. Motion-enabled devices often also know who is holding the device, driving user-specific configuration and transactions – think about the degree of customization you can build into a product or service when the control device can identify the user without any overt action on their part.











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