Is there an “early adopter penalty” for developing for Wii and motion control?
Some of the game industry press and bloggers are musing out loud about the impact of developing games for the Wii platform on 3rd party developers.
There’s some concern mentioned in Gamesindustry.biz about the general environment for 3rd party developers on a Nintendo platform — where in-house games have traditionally ruled the roost. (Read more here.)
But the bloggers at Joystiq note the double-edged sword of developing for Wii’s motion-sensing control system — in an world where Sony’s system is less sophisticated and Microsoft’s is MIA, does it make sense to develop a game around motion-control. Most developers try to create multi-platform (all consoles plus PC, in many cases) games that can address a far larger audience than a single console game can. The “bleeding edge” Wii remote lets them put all sorts of great new interface features into their games, but can the games stand alone without them on the other consoles? Read Joystiq’s comments here.
This will be an interesting space to track as developers come to grasp with all that motion control brings to the table. We believe pretty strongly that the other consoles will enhance (Sony) or add (Microsoft) this kind of functionality pretty quickly, but until that happens, what’s a developer to do?











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